Remote Explorer Game
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    Namespace ExplorerGame.Core

    Classes

    AsyncMovementResult

    Represents an asynchronous result of a movement attempt. Contains the movement result once ready, plus a task to handle the response.

    SessionIdentifier

    Represents a game session identifier, combining a server-side session ID (SID) with an optional visual identifier (VSID) for rendering in the console.

    VisualSessionIdentifier

    Visual identifier for a session (two-character symbol + console color). Performs validation against reserved patterns and map tile collisions.

    Structs

    MovementResult

    Represents the outcome of a movement attempt. Contains both success and survival information.

    Tile

    Represents a two-character tile on the map. Each tile consists of a left and right character.

    Vector

    Represents a 2D coordinate or movement vector.

    Interfaces

    IGameSession

    Common interface for any game session implementation. Defines the essential properties and actions related to an agent.

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